Tolin Farstrider

Fast talking gnome Illusionist


Male Gnome Illusionist 8
Chaotic Neutral

Strength 13 (1)
Dexterity 15 (2)
Constitution 18 (4)
Intelligence 20 (5)
Wisdom 14 (2)
Charisma 15 (2)

Size: Small
Height: 3’ 8"
Weight: 47 lb
Eyes: Dark Brown
Hair: Dark Brown Straight; Thin Beard
Skin: Pale
Specialty: Illusion
Gave up: Evocation Necromancy
Total Hit Points: 74
Speed: 20 feet
Armor Class: 13 = 10 2 [dexterity] 1 [small]
Touch AC: 13
Flat-footed: 11

Initiative modifier: 6 = 2 [dexterity] 4 [improved initiative]
Fortitude save: 6 = 2 [base] 4 [constitution]
Reflex save: 4 = 2 [base] 2 [dexterity]
Will save: 8 = 6 [base] 2 [wisdom]
Attack (handheld): 6 = 4 [base] 1 [strength] 1 [small]
Attack (missile): 7 = 4 [base] 2 [dexterity] 1 [small]
Combat Maneuver Bonus: 4 = 4 [base] 1 [strength] -1 [small]
Combat Maneuver Defense: 16 = 10 4 [base] 1 [strength] 2 [dexterity] -1 [small]

Languages: Aboleth Abyssal Aquan Auran Celestial Common Dwarven Draconic Elven Giant
Gnome Goblin Ignan Orc Sylvan

Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]10/3/2014 Badger
Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
Gnome Hooked Hammer [1d6/1d4, crit x3/x4, 3 lb., two-handed, bludgeoning and piercing]

Clockwork Familiar:

Improved Initiative
Spell Focus (Illusion)
Spell Mastery x1 No spellbook required. Spells:
Scribe Scroll
Quicken Spell
Improved Familiar

Favored class points: Hit points 8; Skill points 0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
2 constitution, 2 charisma, -2 strength (already included)
Small (combat bonuses, 4 to stealth already included)10/3/2014 Badger
Low-light vision
2 racial bonus on saves vs. illusions
1 on DC of opponent’s save vs. gnomish illusions
1 racial bonus to hit reptilians and goblinoids
4 dodge bonus on AC against giants
2 bonus on perception checks (already included)
1/day dancing lights, ghost sound, prestidigitation, speak with animals
Wizard (Illusionist)
Familiar / Alertness, etc.; or bound object that can contain one known spell
Bonus Feats (already included)
Armor causes a chance of arcane spell failure only if there is a somatic component.
High intelligence gains bonus spells daily
Concentration check: d20 wizard level intelligence modifier vs. DC
Specialist gets 1 extra illusion spell/level/day

Badger’s Equipment:
Crossbow bolts (quiver of 10) x3
Blanket, winter x1
Flasks x2
Flint and steel
Ink vial
Ink pen
Lamp (common)
Oil flasks x2
Paper sheets x5
Parchment sheets x5
Pouch x5
Rations (1 day) x5
Rope (50’, silk) x1
Sacks x2
Sealing wax
Torches x3
Vial (for ink or potions) x3
Waterskins x2
Magnifying glass
Spell component pouch
Spellbook x2
Tools (miscellaneous) x2


Tolin Farstrider

Firoxian Legacy Syvarris_22 JozanBrinter